The reasons why kids play games for entertainment could potentially inspire designers for educational experiences
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We’re not always “Otaku”
We’re not always “Otaku”
Read More »The Maker Movement steps in Higher Education
When it comes to learn STEM subjects, makerspaces in Higher Education can provide hands-on sessions, facilitating reflection, problem solving and interaction with other peers. This way, game making can reinforce the understanding of the theory learnt in class is introduced as a student-centred learning approach.
Read More »Multimedia since the Middle Ages
What do you think when you hear about art from the Middle Ages? What about the Middle Ages and Multimedia? Crazy?
Read More »Aid of nature to solve a maze
Aid of nature to solve a maze
Read More »Have you heard that games are motivating, fun and allow learner control?
Have you heard that games are motivating, fun and allow learner control?
Read More »Transformation of matter – from child to scientist
"Future’s Brightest Scientists" is a chemistry themed Escape Room designed to instill in children the spirit of a scientist. Find out about the event and our motivation to develop it.
Read More »Five Things we may not know about “Virtual Reality”
Behind the hype of virtual reality, there are few interesting facts that we should embrace about it..
Read More »How games gained value in learning
A short recap of educational history; how children's play and its value for learning has been seen and how it is seen now..
Read More »CHARMING Apps
Try the CHARMING educational apps!
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