Programme

Wednesday 2 October 2019

 

 

08.15-09.15 Registration
09.15-09.30 General introduction
09.30-11.00 Motivation / instructional design (conceptualizations, implications)

Liesbeth Kester – Utrecht University – The Netherlands

11.00-11.15 Coffee break
11.15-12.15 Games that challenge play

Daniel Cermak-Sassenrath – IT University of Copenhagen – Denmark

12.15-13.30 Lunch break
13.30-15.00 Ideas and concept development

KU Leuven – Belgium

15.00-15.30 Coffee break
15.30-17.00 The Virtual Reality experience (Group 1) / EIT Game for Recycling
19:00-21:30 Event Dinner

Thursday 3 October 2019

 

08.30-09.00 Morning coffee
09.00-10.30 Education tools for chemical engineering

Fernando Russo Abegao – University of Newcastle – UK

10:30-11:00 Coffee break
11.00-12.30 Assistance and Training in Mixed Reality

Thies Pfeiffer (Human – Machine Interaction) Emden/Leer – Germany

12.30-13.30 Lunch break
13.30-15.00 Implementation of ideas/concepts

KU Leuven – Belgium

15.00-15.30 Coffee break
15.30-16.30 Merck internal roadshow on digitalization

Michael Wilk – MERCK – Germany

16.30-18.30 The Virtual Reality experience (Group 2) / EIT Game for Recycling

Friday 4 October 2019

 

08.00-08.30 Morning coffee
08.30-10.00 Games that can change the world

Tim Laning (Founder of Grendel Games) – The Netherlands

10:00-10:15 Coffee break
10.15-11.15 Behavioural change for game design in science

Tim Laning (Founder of Grendel Games) – The Netherlands

11:15-11:45 Coffee break
11.45-12.45 How to handle brainstorm sessions with clients for game development

Bernard François – PreviewLabs – Belgium

12.45-14.00 Lunch break
14.00-15.30 Evaluation of the assignments

LuGus Studios & KU Leuven – Belgium

15:30-15:50 Coffee break
15.50-17.20 Evaluation of the assignments / The Virtual Reality experience (Group 3)

LuGus Studios & KU Leuven – Belgium

17.20-17.30 Closing remarks