After attaining a linguistics degree at KU Leuven, Kasper decided to follow a personal passion and go into game development, first as a hobbyist, later in a self-employed capacity and finally at LuGus Studios, where he is currently the senior technical artist. At LuGus Studios, he has contributed to game projects such as Liftoff and Battle For
Kasper has an interest in innovative game mechanics, educational games and game-based learning, and strong narrative in game media