How could a commercial game like Super Mario Maker 2 be used for practising Chemical Engineering? Learn more in this thought-provoking interview from Versatilist, the Immersive Learning Research Network podcast. Listen to the plans of our CHARMING researcher Sílvia Fornós, who had the opportunity to attend iLRN conference in London in 2019, to experiment with a Nintendo game editor and apply other learning techniques typically used in the video game industry for improving chemical engineering education.