On Tuesday 21st March, and in the beautiful Promotiezaal of KU Leuven, Philippe Chan (ESR11 of EU H2020 MSCA ITN CHARMING) has successfully defended his thesis entitled “Virtual Reality Serious Game for Chemical Lab Safety Training in Industry and Academia: ...
Read More »Chioma Udeozor successfully defends her PhD thesis entitled “A Game-Based Assessment Framework for Engineering Education”
After 3+ years of active research, 12+ scientific publications, ~10 international and local presentations, 5 research studies, 5 research methodologies and 100s of pages of thesis, Chioma Udeozor has come to the end of her PhD at Newcastle University under ...
Read More »Ryo Toyoda has successfully defended his PhD!
On the 4th of October, 2022, Ryo Toyoda has obtained his PhD at Newcastle University by defending his thesis entitled “Assessing chemical industry employees using immersive virtual environment”. Ryo was Early Stage Researcher (ES14) in the CHARMING project. He was ...
Read More »“Mechanics, Accuracy and Assessment in Immersive and Game-Based Education” – CHARMING 2nd Policy Brief
CHARMING 2nd Policy Brief “Mechanics, Accuracy and Assessment in Immersive and Game-Based Education” The rapid increase in the use of immersive technologies and gaming in education and training at all levels raises a number of important issues, not only for ...
Read More »CHARMING researcher Serkan Solmaz graduated as PhD at KU Leuven
Serkan Solmaz successfully defended his PhD dissertation entitled “Immersive Technologies with Computational Fluid Dynamics (CFD) in Engineering Education” Serkan Solmaz, one of the 15 ESRs of the EU MSCA-ETN CHARMING project, graduated as PhD in Chemical Engineering on Friday 20 ...
Read More »Sofia Garcia Fracaro obtains her PhD degree in immersive learning technologies for training operators in the chemical industry
Three years as ESR12 in the MSCA CHARMING project, conducting her research at Merck KGaA, following her PhD programme at KU Leuven, with co-supervision from Newcastle University, Sofia Garcia Fracaro successfully defended her PhD thesis entitled “Effectiveness of Immersive Learning ...
Read More »Silvia successfully defends her PhD thesis on game making as a learning strategy in chemical engineering education
On November 18th, 2022, Silvia Fornós obtained her PhD degree for her research carried out under the supervision of Prof. Daniel Cermak-Sassenrath at IT University of Copenhagen, and summarised in her thesis titled “Students Making Games as a Learning Strategy ...
Read More »Operate your own reactor – OYOR
‘Operate your own reactor – OYOR’ is another prototype by CHARMING. This time, for the immersive training of chemical operators. It is a headset based Virtual Reality (VR) experience of a 3-floor virtual chemical plant. As the ...
Read More »G.E.L. – Game Editor for Learning and supporting material
The Game Editor for Learning The Game Editor for Learning (G.E.L.) is an extended version of Felgo’s Platformer with Level Editor specially designed for an educational strategy through which chemical engineering students create platform game levels collaboratively for learning. The experience is held in ...
Read More »Education and Dune
A reflection on the state and evolution of education (as seen by a chemical engineer ^^'), inspired by the Dune movie.
Read More »