Wednesday 2 October 2019
08.15-09.15 | Registration |
09.15-09.30 | General introduction |
09.30-11.00 | Motivation / instructional design (conceptualizations, implications)
Liesbeth Kester – Utrecht University – The Netherlands |
11.00-11.15 | Coffee break |
11.15-12.15 | Games that challenge play
Daniel Cermak-Sassenrath – IT University of Copenhagen – Denmark |
12.15-13.30 | Lunch break |
13.30-15.00 | Ideas and concept development
KU Leuven – Belgium |
15.00-15.30 | Coffee break |
15.30-17.00 | The Virtual Reality experience (Group 1) / EIT Game for Recycling |
19:00-21:30 | Event Dinner |
Thursday 3 October 2019
08.30-09.00 | Morning coffee |
09.00-10.30 | Education tools for chemical engineering
Fernando Russo Abegao – University of Newcastle – UK |
10:30-11:00 | Coffee break |
11.00-12.30 | Assistance and Training in Mixed Reality
Thies Pfeiffer (Human – Machine Interaction) Emden/Leer – Germany |
12.30-13.30 | Lunch break |
13.30-15.00 | Implementation of ideas/concepts
KU Leuven – Belgium |
15.00-15.30 | Coffee break |
15.30-16.30 | Merck internal roadshow on digitalization
Michael Wilk – MERCK – Germany |
16.30-18.30 | The Virtual Reality experience (Group 2) / EIT Game for Recycling |
Friday 4 October 2019
08.00-08.30 | Morning coffee |
08.30-10.00 | Games that can change the world
Tim Laning (Founder of Grendel Games) – The Netherlands |
10:00-10:15 | Coffee break |
10.15-11.15 | Behavioural change for game design in science
Tim Laning (Founder of Grendel Games) – The Netherlands |
11:15-11:45 | Coffee break |
11.45-12.45 | How to handle brainstorm sessions with clients for game development
Bernard François – PreviewLabs – Belgium |
12.45-14.00 | Lunch break |
14.00-15.30 | Evaluation of the assignments
LuGus Studios & KU Leuven – Belgium |
15:30-15:50 | Coffee break |
15.50-17.20 | Evaluation of the assignments / The Virtual Reality experience (Group 3)
LuGus Studios & KU Leuven – Belgium |
17.20-17.30 | Closing remarks |